After playing it last night, Shawn Tomkin's Ironsworn has probably become my new favorite RPG for multiple session play! It is elegant, flexible, and evocative. I will try not to burden this review with too much detail on the mechanical design. I'll just say, as a gamewright, I am thoroughly impressed. It has de-throned Dungeon World as my go-to game for campaign play. It's marvelously innovative and deliriously fun! I hope you give it a try soon!
Mids Meinberg's The Warrior's Journey, is a powerful solo journal RPG that really opened my eyes to how moving the genre can be. This game has some very challenging themes and images. I was skeptical that it was going to pay off. For my money, it does and Meinberg has earned heaps of respect and trust from me for sticking the landing on a fairly brutal game.
Laura Simpson's Companions' Tale is a lovely storytelling game where players draw maps, build cultures, and tell of a hero's quest through the voices of unreliable narrators. The various phases of the game rotate the focus and duties of each of the players, ensuring the world and story feel sincerely communal. Your whole story will play out in one game session.
Alone Among the Stars is lovely game that can fuel your imagination and give you an alibi to just sit and write or draw for yourself. The game provides brief but juicy prompts that come from rolling 1d6 and pulling from a deck of playing cards.
Moose Trip is a very accessible and beautiful game! Each player to pretend to be a moose that is high on psychedelic mushrooms by responding to prompts from the mushroom feelings table. It's a very simple structure without a too much hand holding, and it relies on the players to just have a chill time with it and negotiate their own experiences.